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Thread: Battle Reports Au2 Round 8!

  1. #1
    Archaed's Avatar
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    Battle Reports Au2 Round 8!

    As a reminder, here are the current rules for posting battle reports.

    5e ~ Battle reports
    Non-World Wonder battle reports may be posted two ways:

    1. Full reports: You must have proof the other party gave you permission to post that report (current/archived In-Game Message or screenshot of IGM giving consent with the URL visible in the address bar). You should retain that proof until the end of the round.

    If someone posts a report involving your account that you didn't give permission for, you may request the report be removed by using the Report Post function for that post and stating so in the 'reason' message. If the user who posted the report cannot supply the required proof, the user is in violation of both in-game rules and forum rules, and will be dealt with accordingly.

    2. Anonymous reports: no permission required. All account/village info that is not yours must be removed from the report, leaving only the report converter's XXX vs YYY-type replacements - this does NOT mean you can put fake names in. Conquering reports must have the village name removed from the information line. Do not put anything else there but the characters used by the converter. Nothing that might identify the players involved may be posted in connection with the report. If you want to identify people, go get their consent and post the full report!


    World Wonder battle reports
    may be posted as above, with the exception that the DEFENSE NUMBERS MUST BE REMOVED from the report and must not be hinted at in related posts.

    A couple of battle report converters/anonymizers commonly used are:



    Questions? Feel free to pm me to chat.

  2. #2

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    Re: Battle Reports Au2 Round 8!

    No reports yet? I guess I'll share my nice haul earlier today...


  3. #3

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    Re: Battle Reports Au2 Round 8!

    690 population village taken.

    http://travian-reports.net/us/report...a9,353463f935c + a report i cant be bothered finding of 700 praets being killed earlier and the boring chief loyalty loss. Also, the troops which were lost are unknown, but I would be dissapointed i there was any less than 3k defense from that village made for one of the "animals" on this server

  4. #4

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    Re: Battle Reports Au2 Round 8!

    I guess you are disappointed then.
    I'm shocked it wasn't taken in one attempt to be honest, especially if you take into account the location of the village and sheer number of SK accounts in the area, it just got a little bit messy in the end for you lot.

  5. #5

    Join Date
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    Re: Battle Reports Au2 Round 8!

    Not at all. We got what we wanted too and i dont mean dissapointed for me, but at how weak that one players pd presumed multies are lol

  6. #6

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    Re: Battle Reports Au2 Round 8!

    Lol you have absolutely no idea what you are talking about.
    Either stop whining or report me for whatever you think I am doing and be done with it.
    If they were multi's, I would have logged in, built a palace and you would have rocked up with your pants around your ankles for the whole server to see.

    Here's the actual report for anyone interested, showing 4 accounts make a mess of chiefing a village, whilst the owner of the account had been offline for the entirety.
    http://travian-reports.net/us/report...c7,35349412573

    I hope you are paying back those members who lost over 1k cavalry between them in the costly 3.5mil res exercise, I am sure you will see a profit sometime in the next fortnight.

  7. #7

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    Re: Battle Reports Au2 Round 8!

    @Mystery I wouldn't brag about that chiefing if I were you. It was a poorly planned and executed operation. Not only did you not have the necessary number of chiefs to finish the job in one go, but you totally messed up the timing too. If the owner of the village was online, he could've easily saved his village using tablets of law. Also, using that army without any rams is a serious waste of troops, especially against a Roman. Judging from the last report the wall was level 12-14. It would have only taken about 110-120 rams to cut your losses almost in half.

  8. #8

    Join Date
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    Re: Battle Reports Au2 Round 8!

    Wont say the timing was good. But thats even worse on the defense part lol.

    2 pd spawn troops (6k+) squished, clubs lined up again to above that number. Defense not even half remade. Clubs make much faster. Loss was ridiculously less to the attacker than defender. I agree about rams too, but as pre-planned, the troops from the cap are merely made for battering around on the Mystery account as its the smallest hammer out of the pre planned team made. Others are... much... bigger.

    Just for you though kd, ill ensure the next reports you see will be much better planned and i wont toy with my food by doing 2 sweeps, as well as cage the clown of the circus. My apologies for being playful ��

    I
    Last edited by Mystery16; 2nd August 2016 at 11:07 AM.

  9. #9

    Join Date
    11 Jul 2015
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    81

    Re: Battle Reports Au2 Round 8!

    Well, I have to agree that the guys who tried to defend that village made an even lousier job than the attackers.

    Quote Originally Posted by Mystery16 View Post
    Just for you though kd, ill ensure the next reports you see will be much better planned and i wont toy with my food by doing 2 sweeps, as well as cage the clown of the circus. My apologies for being playful ��
    That'd be great! I'm looking forward to seeing reports of 6-7 chiefs landing on the same second and later 0popings as well.

  10. #10

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    Re: Battle Reports Au2 Round 8!



    Oh look, an incoming attack took out some troops! What are we going to do?



    Uh, are those Praets escorting a chiefing? Okay..

    Few more boring hits.. and then..



    Oh shoot, all the cavalry is dead...
    (hiding the defender because not sure we want defense numbers posted...)



    Uh, whoops.


    Another day, another terrible chiefing attempt...

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