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Thread: How do dodge and ninja attacks!

  1. #1
    Bubz0r's Avatar
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    How do dodge and ninja attacks!

    Well, I've noticed that alot of people are asking what are dodging and ninja'ing/splitting. Also, many people don't know what it is either, even if they haven't ask around. So I'm here to enlighten people about it!

    I kinda' suck at making guides, but I hope you all enjoy it, and hopefully learn something new!

    A lot of people can time fakes/real attacks at 5 attack per second. Making it really hard to time a ninja. Or a fake farming attack making you send our your troops, only to realize that the troops are 15mins behind the fake. Doesn't make a difference, but it can get annoying.

    Contents
    1. Intro/FAQ
    1.1 Dodging
    1.2 Ninja-ing

    1.3 QAQ (Player Asked Questions)
    1.4 Tips and Tricks


    1: Intro/FAQ


    Q. What is dodging?
    A. Dodging is a form of defensive tactic used to escape an attack while spending down all resources so the attacker gets nothing.

    Q. How do I dodge?

    A. This will be explained more in detail further on in the guide. But basically you just send your troops away while the attack hits nothing. You spend down resources to a limit on which your crannies can hold. Assuring the failed attack of the attacker.

    Q. What is 'ninja-ing?'
    A. Ninja-ing is another form of defensive tactic used by a lot of experienced players. Basically you are sending away your offensive army to be stored somewhere, while your defensive army is sent away and timed back at the exact second of a wave you want to defend against. This is best used in a multi-attack scenario, with catapults involved.

    Q. Do I need a fast internet connection for this?
    A. Not necessarily. But its a massive advantage. Since the server delay/internet delay can be very, very crucial to the timing of the attack.

    Q. Do I need a massive defensive army to successfully ninja cats?
    A. No, not entirely. You are only destroying the catapults and its escorts. Nothing more. But in the chance of you miscalculating it and the clear lands after your failed attempt at ninja-ing, thats when you'll need a pretty big defensive army to successfully defend against it.

    If you have more questions, do not be afraid to ask. I will most likely answer them on this thread, or in private messages!

    1.1: Dodging


    We'll start with dodging. Dodging is fairly simple, as all you need to do is send your units away on a raid/reinforcement mission until the attack lands. Then you can call them back. But, while you do that, you MUST spend down. Otherwise the attacker gets what he wanted. Free resources with minimal casualties. That's something you don't want him to get. Dodging is fairly easy if your online. If your not, then its just bad luck!


    1.2: Ninja-ing


    Ninja-ing is just a timed call back of your troops, or reinforcement of troops. Down to the second. If you want successful catapult/ninja reports, then you need to do this correctly! First of all, send a few attacks somewhere. Note down the second(time) you press attack and the the time it actually lands. On my internet speed its usually a 0-1 second lag. But I still do this in case its a 2-3 second lag.

    Once that's done. Pick a time in between the attacks/fakes that you think could be where the catapults are going to land. Note down the time. Now, find a spot where you can reinforce your troops, or if you have defence villages you can send from, note down the time it takes them to reach your village that is under attack. If you are using defense from the village under attack, reinforce another village around you and note down the time it takes to get there as that is the time it would take to come back. Don't forget that your troops are on a two way trip this way, so don't leave it to the last second!

    Now, send out a couple of fakes - noting down the lag. If you have a one second lag, send it out one second before the time you wish to call your reins back.

    Eg. If 20 attacks are incoming and the first attack lands at 12:24:35 and the last attack lands at 12:24:39, pick a time like 12:24:36. When you call your reins back, call them as soon as it hits 12:24:35. If you have a one second lag, that means your reins will be timed back at 12:24:36. Thus, it lands on the time you wanted it to be. If its a two second lag - call them back at 12:24:34 - meaning it will land at 12:24:36.

    Its best to send the defensive units within a 5-10min walk. For optimal timing. Call them back at your specified time and hope for the best.


    1.3 Player Asked Questions


    Quote Originally Posted by simonvallone View Post
    I dont know if my other question came threw so lets try this again..

    how come you need to ninja your troops back? why cant you just leave them in your base to defend in the first place?
    As Blackdog, very kindly stated - the reason you don't leave defence troops in your village is because you might lose them ALL to a very large army - and you'll lose all those buildings and maybe even your village.

    So, putting your defence troops to good use, instead of letting them all die, you can use them and take out the catapults, losing minimal troops and saving your village!


    1.4 Tips and Tricks

    Quote Originally Posted by Saintmagician View Post
    Another thing to add, is that often it is very hard to calculate lag. I don't know how often a wireless internet connection has managed to screw over waving reinforcements.

    If you have defenses to spare, say you have 5k defenders in a village. Then you can do waves yourself. The same way you send catapult waves, send waves of reinforcements - say, 1k * 5 waves.

    Then go through the rally point and cancel the waves you don't want. That (almost) promises you will have a 1k wave on the seconds you want.

    Of course, that means you are needing to keep more defenses on hand than you need. So if you cancel two of the waves (and keep three waves on three different seconds), you've wasted 2k defenders. But more often than not you can send the rest to defend at another village or sth, so not that wasteful. But if you can be bothered setting it up, it does make life a lot easier than clicking and then praying to god you've got the right second...


    I think that covers most of dodging and ninja-ing cats.

    If anyone has any corrections/questions please post here. If needed, I will get a few pictures up. If anyone does not understand it - I will further clarify what I mean in PM or on this thread.

    Thanks,
    Bubz0r/Nyuu.
    Last edited by Bubz0r; 28th June 2009 at 10:02 PM.

  2. #2
    Retired
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    Re: How do dodge and ninja attacks!

    TL/DR

  3. #3
    Bubz0r's Avatar
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    Re: How do dodge and ninja attacks!

    Just cause you can't do it!

  4. #4

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    Re: How do dodge and ninja attacks!

    very informative. i had not considered lag before. of course, it is important.
    thank you.

  5. #5

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    Re: How do dodge and ninja attacks!

    just quickly y do you have to time your defensive troops back why not just leave them at your base ready for the attack?

  6. #6
    blackdog152
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    Re: How do dodge and ninja attacks!

    Quote Originally Posted by Bubz0r View Post
    Just cause you can't do it!
    Yup because me is the sniper

    Quote Originally Posted by simonvallone View Post
    I dont know if my other question came threw so lets try this again..

    how come you need to ninja your troops back? why cant you just leave them in your base to defend in the first place?
    Well bubbling is something else, but when the attacks are just like an hour away and you know there could hit a large hammer in front of the kitties which you won't be able to defend but you don't want your village to get damaged really badly, than you use thos snipes to defend against the kitties which is easier since you usually don't need as much defence to defend against the wave comparing to the cleaner, you don't care about the cleaner ( cause that's probably the most troops which will hit)

  7. #7
    Bubz0r's Avatar
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    Re: How do dodge and ninja attacks!

    I answered and put in your question in my guide SimonVallone. Thank you for that!

    Also, thank you to Blackdog for clarifying the question too!

  8. #8
    Saintmagician's Avatar
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    Re: How do dodge and ninja attacks!

    hmm...I think the more common term used here is "wave rein" and "wave break". "wave reinforcement" referring to the act of timing reinforcements to the correct second to catch catapults but dodge a clearing, and "wave break" referring to when your catapults waves get 'broken' by well timed defenses.
    Saintmagician is arrested for the murder of two innocent villages. When tried her defence of "I thought they might possibly have been werewolves" didn't hold up, and she was sentenced to be hung. Her descent into hell gave theologians something interesting to talk about for several centuries, as well as giving rise to the schoolyard taunt of RE teachers "Hell has a saint".
    <3 werewolf


  9. #9

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    Re: How do dodge and ninja attacks!

    Actually, I'd always heard it as splitting waves.

    It should be noted that splitting waves, while successful very often, is not foolproof. Experienced players have ways to combat it. All I can say is the first wave is not always the clear.

  10. #10
    Bubz0r's Avatar
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    Re: How do dodge and ninja attacks!

    Quote Originally Posted by andhe View Post
    Actually, I'd always heard it as splitting waves.

    It should be noted that splitting waves, while successful very often, is not foolproof. Experienced players have ways to combat it. All I can say is the first wave is not always the clear.
    Yeah but this is only a beginner guide. I know there a many, many ways of doing stuff.

    Eg, person sends forty waves, first ten are fakes, twenty reals and ten fakes, or you could send larger escorts, or time multiple clears to land on those seconds etc etc.

    Quote Originally Posted by Saintmagician View Post
    hmm...I think the more common term used here is "wave rein" and "wave break". "wave reinforcement" referring to the act of timing reinforcements to the correct second to catch catapults but dodge a clearing, and "wave break" referring to when your catapults waves get 'broken' by well timed defenses.
    Hmm, in all my time on these forums, I've never heard that, nor on any other server - and I've played a few international servers. The most common one is splitting. Then its ninjaing. Dodging is different but basically the same.

    Plus, it sounds better than 'Wave break'. That's so surfer talk.

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