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Thread: Travian Scattered Empire

  1. #1
    Deadpool's Avatar
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    5 Jul 2016

    Travian Scattered Empire


    We have noticed that a lot of players have queries regarding the basic changes in Travian Scattered Empire as compared to Travian Legends 4.4.
    So I am creating this thread with all the important changes that I can find about this special server.

    Following is an interview about Travian SE that was posted on the Travian Blog:

    What exactly is Scattered Empire?

    We introduced the Roman Empire with Ancient Europe last year and will continue now with Scattered Empire. The name “Scattered Empire” stems from the Roman Empire, which broke apart. The regions that were left over now have to be conquered by the players. There will be fierce battles over complete regions and within each region, villages can be built and battles can also be fought against others. This means that players have to focus on many villages this time.

    There have been annual specials for some time now. Last year it was Ancient Europe. What makes this one different to last year’s special?

    In Scattered Empire there are different regions in which players can form alliances. As soon as an alliance dominates a region, a countdown will start. Once that has finished, all players of that alliance can use the artifact powers. The alliance will always produce victory points when it holds a region. Of course they can also hold multiple regions at the same time, but the more regions an alliance has, the more difficult it will be to hold them. Indeed players will accumulate the most victory points if they hold multiple regions over a longer period of time or hold a region for the longest time, respectively. This increases the chances of winning the server.

    Since you’re talking about victory points. The normal Travian: Legends endgame depends on the Wonder of the World. In birthday special versions it’s always slightly different. How does it work in Scattered Empire?

    Usually we have the Wonder of the World in Travian: Legends, where all attention is on just a few villages. Large armies stand together and the numbers are ever increasing. When so many troops are all in one place, the crop counter quickly drops down very low and logistical problems arise. In Scattered Empire we want to add a slight change to that challenge. It’s no longer about having everything focused on one place, but we want to spread the whole thing out more. The goal is to have more smaller skirmishes. Each attack, even on smaller targets will count, so the overall sequence of events will change.
    At the same time there is no dynamic end, but a pre-set duration of the server.
    Exactly. We have a server runtime of 200 days, so there won’t be issues with planning more and more and then all of a sudden the server is over and someone else won it. There will also be an info box with a countdown, so players can prepare and plan for the end.

    The birthday special is always something very extraordinary for all of us. Will there be special features as well?

    Yes, we do want to try out two new features. One of them will be that players can group troops together, so for example if I train troops in two villages and then send them all to one village, I can then continue to send those troops on missions from that village. For this the troops literally “move barracks/stable”. This will cost the player some resources however.
    The second feature will be that troops can be forwarded within an alliance. So if players are in the same alliance, they can forward their defensive troops directly without detour. Right now it’s very different. If us two would be in an alliance for example and I send you reinforcements, you would first need to send them back to my village, before I can send them elsewhere. Now you can forward them directly, despite them being my troops. So they no longer make detours.

    What do you aim for with all these changes in Scattered Empire?

    A new gaming experience. It’s a “let’s try this without touching the actual game”. This also allows us to find out which changes are popular with the players, so that they may be implemented in the normal game, too. If for example there’s a player saying “I’ve been playing Travian for five years now and no longer wanted to play, but this special sounds really interesting”, then something like the birthday special is a very good variation of the game.

    To summarize it quickly: Why should we play Scattered Empire?

    It will definitely be a completely different gaming experience. While at the core it is the same game, it will progress in various new ways. Instead of many large battles, there will be even more smaller battles, more hot spots and real campaigns, always with the goal: “This region is ours!”

  2. #2
    Deadpool's Avatar
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    5 Jul 2016

    Re: Travian Scattered Empire

    Scattered Empire – The features


    Scattered Empire is about conquering and defending regions. These regions hold artifacts that grant you a certain bonus. The artifacts, however, cannot be moved; they will always remain in the respective region. In order to benefit from the artifact bonus of a region, your alliance needs to increase the population. If your alliance is within the top 5 alliances of that region and holds more than 50% of the population of this group, the artifact bonus will be all yours. The region is considered not conquered if you don’t reach 50% of population within the group.

    This game mechanics will create some challenges for alliances: Large alliances won’t be able to easily cooperate with one another, since they have to play against each other. Small alliances can however get together with bigger alliances and support them in the race for rank 1 within the region. Confederacies between alliances of neighboring regions are also possible. It would be cooperation along the lines of “I’ll help you to reach the top in your region and then you help me in mine!”

    Status of regions

    In Travian: Legends artifacts are permanently active. It’s different in Scattered Empire. Here artifacts will only become active once an alliance has conquered the region holding that artifact and once it has held that region for 24h. In the “Region status” you can find out about the different steps:

    Inactive: Here a region needs to have at least a population of 10,000 in order to be conquered at all.
    Contested: At this stage the 10k in population has been reached, but no alliance holds more than 50% of that population.
    Securing: Once an alliance holds more than 50% of the population, the region will be set as “Securing” for 24h.
    Secured: If the alliance survives the 24h without losing control, the region is considered secured and the artifact bonus takes effect.

    To benefit from the bonus as an alliance member, you have to upgrade the Treasury to level 10 or 20, depending on the bonus of the artifact in question. For fairness reasons, the artifact bonuses are also limited to a maximum of 2 bonuses per village.

    Relocating troops

    For the first time it will be possible in Scattered Empire to relocate troops from one village in an account to another. To do so, you just send the troops as “Reinforcements” to the other village. From there you can then assign the troops to the new village. These troops do however cost twice the training amount of normal troops. Another advantage is that you can select exactly which troops you wish to relocate. So you don’t always have to relocate all your reinforcements.

    Settlers, chieftains and heroes are excluded from this feature.

    Forwarding troops

    With this feature you can forward your troops within your alliance. Your troops will be much more agile and new defense options become available. One such option would, for example, be to have one alliance member designated as “defense coordinator”. That player would then manage a large number of troops of all players of the alliance. If required, the coordinator then sends these troops to defend single alliance villages. A task that requires a lot of communication, while opening up new opportunities as well.

    The map

    Like last year, you can again play this birthday special on an ancient map of Europe. It has only changed slightly here and there.

    Generally, the map has moved slightly north. This means there’s less space in northern Africa now, but instead more in northern Europe. Particularly in the regions of today’s Scotland and Ireland, as well as Scandinavia. Another change is that new players can no longer spawn on the small islands in the Mediterranean, but the islands themselves can still be conquered.

    To make it easier for you to find your way around the map, you can easily spot the regional borders when zooming in.

  3. #3
    Deadpool's Avatar
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    5 Jul 2016

    Re: Travian Scattered Empire

    There are some more changes specific to this IN20 Round that are different from IN19:

    Is the idea the same as for the original?

    It’s the same servers as last year, so there’s no big news. It’s rather just a new round of Scattered Empire. However, we have included a couple of changes. Right now, players see the regions as a motivation to settle far away from the center. The big map provides lots of space. That allows players to settle in peace and have a quiet life, since distances are considerable and attacks difficult. So there is less conflict right now, less interaction and fewer battles. The change also means that players cannot just settle “anywhere” right away, but that certain regions need to be unlocked first. This will make for a more thrilling game, as there will be more action at the beginning. As soon as a population of 10,000 has been reached in the region by the five best alliances (of that region), bordering regions are unlocked. Settlements across the map will therefore spread more slowly. We hope that this will make for a more exciting game on smaller servers as well.

    That means the situation right now is more like “let’s settle” without real conflicts and battles?

    Yes, pretty much. At the beginning everyone tries to unlock all the regions to get as many victory points as possible. That’s because it’s easier to unlock a region by constructing buildings than to conquer it by fighting. At the start it’s all about settling and not about fighting at all. We do however want to intensify the game in its early phase, so that there is more interaction and diplomacy between players, and so that players also have more targets in their vicinity. If I settle in Ireland for example, I’m all alone and don’t have the option to farm anyone. I can settle up and push myself to unlock the region as quickly as possible, which is particularly easy with a good alliance, but it gets boring pretty quickly, as nothing else happens and nobody else is there. That’s the biggest change compared to the first round of Scattered Empire.

    Why a new round and what’s the aim of it?

    We received so much positive feedback about Scattered Empire. That’s why we’re starting a second round. Of course, besides the Travian: Legends Tournament, we also want to offer all other players a different variation of the “normal” game, to offer them something new. We have also improved the balancing of the alchemist’s cauldron. With this new round, we’d like to find out what the improved balancing looks like on a server from start to finish and without making any changes over the course of the game.

    Will there be any new features?

    Apart from settling, no. We have made some minor improvements here and there, such as to the description texts for the regional population. In the crop-finder you can also now see the region; this makes finding a good cropper easier. But these are only minor user interface changes. Right now we have intensified our work on the Travian: Legends features that may also have an effect on Scattered Empires as well, since this special version is related to Travian: Legends of course.

    How does Scattered Empire work?

    Just like the first round. People will sign up and begin to upgrade the starting regions in order to spread out farther. We hope that there will be more fights at the start. Then players have to conquer new regions in order to use their artifact powers. The regions will produce victory points and in the end there will be great battles again.

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