Hi everyone,

Below is the information about the Natar AI that is currently being used on T4 servers. This information was provided by Angelus who is a TechSupporter at Travian Games.

--------------------------------------------------------------------

* Natars AI

* Small Natars villages:

  • If an account gets deleted there is a 10% chance that its capital becomes a small Natars village.
  • When this happens all old troops and all resources in this village are getting deleted and all buildings and resource fields drop one level.
  • The new small Natars village gets from start a random amount of Pikemen based on the crop fields in this village.
  • When a player attacks a small Natars village, then on side of the defender (the Natars) the population of the village is used to calculate the battle. On side of the attacker (the player) still the population of the account is used.
  • This also means that when a player conquers a Natars village there will probably be reduction of the levels of buildings and resource fields as well.


* Training or building?

  • Each hour the Natars decide for each village if they are going to build buildings or to train troops during next hour.
  • This decision is based on the amount of attacks and raids on the Natars in relation to the attacks and raids on the whole server.


* Natars training:

  • Natars want to have a specific base crop production before they start training troops.
  • Natars donít want their troops to starve (not that they could starve .. it's probably about conscience).
  • Natars donít need to research troops, but they have to have the right building to train them.
  • Training troops costs resources for Natars too. If there are not enough resources for planed training, then resources are taken as available and necessary and the building will be built anyway.
  • The level of the troop training building influences the speed of the training, also for Natars.


* Natars building:

  • If they decided for building then there is a 50% chance that they will build/upgrade a resource field. Else, surprisingly, they will build/upgrade a building.
  • If the capacity of the warehouses or granaries is not high enough for the planed building/resource field, then the capacity will be increased by building/upgrading warehouse or granary first.
  • Building and upgrading buildings or resource fields costs resources for Natars too. If there are not enough resources for the planed building, then resources are taken as available and necessary and the building will be built anyway.
  • Natars will upgrade their resource fields up to a maximum level of 9.
  • Natars must fulfill requirements of buildings.
  • If they decide to build a new building, they think about one whose requirements are already fulfilled. If they canít find one, then they will try to fulfill requirements first.
  • To finish building or upgrading a building or resource field Natars need a random time but maximum 1 hour.


* Natars walling:

  • Independent of the decision to train or to build, Natars will upgrade their wall according to the rate of the attacks on the village.
  • If the wall is already level 20 then the residence will be upgraded instead.


--------------------------------------------------------------------