Results 1 to 4 of 4

Thread: Changelog 'Mephisto'

  1. #1
    Former Game Admin

    Loki's Avatar
    Join Date
    12 Jun 2008
    Location
    Sydney
    Posts
    1,186

    Changelog 'Mephisto'

    Rollout for AU is currently scheduled to occur sometime between 10-21st October.
    I'll supply specific dates and times when I'm informed.
    There will be server downtime of up to 1 hour when this change goes in.

    Account
    • Account deletion sometimes doesn't work. Fixed.
    • Village name was able to be longer that 20 characters when renaming a village via the road sign (at the tree in the village overview screen). Fixed.
    • Preparation for implementing the new registration process finished.
    • Waiting time before you can delete your account after you bought gold: good will gold was counting as bought gold. Fixed.
    Alliance
    • Internal ally overview: [news] was also showing not ally internal news. Fixed.
    • It was reported that if a player is kicked out of his ally, then his profile is not updated. This could not be reproduced.
    • Forum: Internal server error when sending too long a long post. Text limit of 20000 characters per post implemented.
    • Forum: RTL: somehow white spaces sneak into the title of subforums. Fixed.
    Artefact
    • Calculation of setup time ignores winter/summer time. Will not be changed.
    • Faster troops: When sending troops before clicking "ok" last time, the shown travel time was not influenced by the artefact. Fixed.
    • Reduced crop consumption: The crop artifact also works for reinforcement in oases, but the displayed consumption in rally point was wrong. Fixed.
    • Warn message in Natars’ profile when clicking artefact villages. Fixed.
    Auction
    • If you bid the highest bid 1 second before the auction ends, then it happens that you don't win the auction. Fixed.
    Reports
    • Old reports were not deleted. Fixed.
    • Attacker could see if the defending troops were reinforcement from other villages or not, if the tribe of defender and reinforcer is same. Fixed. Troops of same tribe are merged same way as in T3.
    • Attacks on oases showed "no evasion, because evasion is not active". Changed, now it shows "no evasion, because it's no capital".
    • Attacks to "unoccupied oasis" had the title Attack to "abandoned valley". Fixed.
    • An error with the way troop numbers were rounded, so that reports showed one killed troop too many, if the loss was exactly X.5. Fixed.
    • When attacking an unoccupied oasis during a ceasefire, the report subject showed "[?]" instead of "unoccupied oasis”. Fixed.
    • Trade between different alliances: Link to alliance always referred to your own alliance. Fixed.
    • Tooltip (MouseOver) of "Reinforcement in xxxx was attacked" showed "lost as attacker". Fixed.
    • XP-/Off-/Def-Points fit the report now.
    • It was reported that you would not receive a report if only the hero was in the defending village. Could not be reproduced.
    Blacklist
    • IGM Blacklisting could be tricked by BB-Tags. Fixed.
    • IGMs: Popup with the "bad word" was not shown in Opera. Fixed.
    Browser Issues
    • Chrome: It was reported that abandoned oases in heroes mansion didn't always work. Could not be reproduced.
    • IE: Auction: When creating an auction the changed amount of items was ignored if you hit the return key instead of using the "ok" button. Fixed.
    • IE: in forum posts the alliance was shown next to the hero instead of beneath the hero. Fixed.
    Buildings
    • General
      • It was reported that the display "enough resources at xxx" shows the current server time if you change the hero’s resource production. Could not be reproduced.
      • Display "enough resources at xx" shows wrong time. Could not be reproduced.
    • Market
      • Trade route: trade routes were running twice. Fixed.
      • Link for resources: After you used the backspace key in any resource input field and then use the resource quick link, first click works fine but second click adds the maximal capacity of all merchants instead of one merchant. Fixed.
      • Sending resources: Umlauts were interpreted wrong, which may have caused you to send resources to a different village. Fixed.
    • Rally point
      • When clicking "Show All" all troop movements disappeared. Fixed.
      • Counter for returning time of troops didn't work. Fixed.
      • Farm list: list order changed when editing the list. Fixed.
      • Structure changed for optimizing. Details see below.
    Hero and hero items
    • Tooltip (MouseOver) for level bar showed a negative amount of experience point needed for next level, if hero is level 99. Fixed.
    • Bandages: distribution on regenerated troops was sometimes wrong. Fixed.
    • Bandages: 0 bandages were used to regenerate 0 troops if use equipped the hero with 1 bandage. Fixed.
    • Helmet of the Gladiator: you could create culture points with this helmet in a village that is located in the natars zone. Fixed.
    • Scrolls and Artworks: Infobox for using an item appeared when you moved these items within your inventory. Fixed.
    Fight system
    • Cranny capacity was not recalculated when conquering a village from a bigger player (e.g. a Gaul conquers a village from Natars). Fixed.
    Map
    • Defective image files were not being recognized and regenerated automatically. Fixed.
    Layout
    • Auctions: When you opened the auctions page the tab "bid" was not marked as active. Fixed.
    • Support form: answers icon (that question mark) was misplaced. Fixed.
    • Text: "Occupied oasis" was written wrong in some places (with a capital letter or with a small letter). Fixed.
    • Text: Text for bans due to too many requests shall be translatable. Done.
    Medals
    • Custom medals: image is resized. Fixed.
    • Gloria : Medal is not shown if another player looks in your profile. Fixed.
    Natars
    • Small Natars villages were not being built up correctly. Warehouse/granary capacity was ignored. Fixed.
    • Production was not recalculated instantly when a village became a small Natars village. Fixed.
    • Please also note that Natars now build correctly, and build troops as they should.
    Nature
    • Nature troops were not shown in dorf1.php if there are no other troops supplied by this village. Fixed.
    Quest
    • Return key didn't work. Fixed.
    • Quest 3: When solving the quest the construction times in building queue were not recalculated correctly, if you started the construction of the rally point and then also started to build/upgrade something. Fixed.
    Rule Protection : Sitter
    • Auctions : sat player couldn't see the auctions of his sitter even when he had already kicked this sitter. Fixed.
    Resource production
    • Completely rewritten.
    Silver
    • It was possible to change silver into gold before the 10th adventure. Will not be changed. Changing gold into silver is forbidden during this part of gameplay, but changing silver into gold is allowed.
    Recruiting players
    • Recruited player was not shown in the recruiting players account. Reason for this was connection problems to the main page. Fixed, error handling improved.
    • Recruited player was marked as deleted on main page, despite still existing. Reason for this was connection problems to the main page. Fixed, error handling improved.
    Update script
    • While code updates that include maintenance the "scheduled maintenance" sys message should be shown. Fixed.
    The new rally point:

    Troops in rally point are filtered by category. There are following filters:

    1) unfiltered
    All troops are shown as before the change. But there are only 10 troop lines per category shown. If more than 10 troop lines in one category are used, then the link "show all" is shown. Clicking this link activates the corresponding filter.

    2) incoming troops
    All incoming troops are shown.

    3) troops in this village
    All troops which are located in this village are shown ordered by player and village. Those troops are:
    own and reinforcing troops located in this village
    foreign troops that are trapped in this village
    reinforcement in oases that belongs to this village

    4) outgoing troops
    All outgoing troops are shown.

    5) troops in other villages
    All troops which were trained in this village and which are currently located somewhere else. Those troops are:
    own troops in other villages
    own troops in oases of this village
    own troops in oases of other villages
    own troops trapped in other villages

    When a filter is active there are up to 10 troop lines shown. If there are more than 10 troop lines needed in one category then a paginator is shown, that allows you to switch to the other troop lines.

    The buttons "free", "release", "draw back" and "kill" are changed into links again to make it easier to open those sites in a new tab. Players asked for that.

    NB> Please note that the Natars now behave as they should and are now building troops.

    Thanks to Slash for the sig.



  2. #2
    Former Game Admin

    Loki's Avatar
    Join Date
    12 Jun 2008
    Location
    Sydney
    Posts
    1,186

    Re: Changelog 'Mephisto'

    Late notice for AU1 I'm afraid as apparently that's already been done just today.

    AU5 will get their implementation done on 20th October with a downtime of between 10 - 30 minutes.

    No information regarding AU3 and AUX - I will ask and post here when I get the news.

    Regards

    Loki

    Thanks to Slash for the sig.



  3. #3
    Former Game Admin

    Loki's Avatar
    Join Date
    12 Jun 2008
    Location
    Sydney
    Posts
    1,186

    Re: Changelog 'Mephisto'

    AU3 & AUX will be getting their updates by the end of October/early November.

    Confirmed date to be advised.

    Regards

    Loki

    Thanks to Slash for the sig.



  4. #4
    Former Game Admin

    Loki's Avatar
    Join Date
    12 Jun 2008
    Location
    Sydney
    Posts
    1,186

    Re: Changelog 'Mephisto'

    Dates for AU3 and AUX implementation are Tuesday 1st November at 00:30am GMT+11

    Thanks to Slash for the sig.



Similar Threads

  1. Changelog '41'
    By Loki in forum Changelog & Bugfixes
    Replies: 0
    Last Post: 10th August 2011, 10:21 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •